They are essentially room-escape games, only designed with an impossible amount of detail and care, to the point where they feel like you’re actually touching the walls.
If you’re unfamiliar with The Room, that is because your life is sucky and unfulfilling. When a new The Room game comes out, I forsake all other responsibilities and rudely play it everywhere I can: during work, on the toilet, in the midst of a fire drill, and such and such. I await these games as I would the birth of a child, or a lump sum check of lottery winnings. I am talking, of course, about the release of The Room: Old Sins, the fourth installment of the greatest iPhone game series in the universe.
There was an earth-shattering event that happened last month, and the mainstream media didn’t even cover it.